In the last article, I have analyzed the Terran units that make players headache in StarCraft II. However there are a lot of Zerg units which do not cost much but can bring quite big trouble to their enemies in the actual battles. This article will explain and discuss them in detail.

Zergling:

The Zergling must be one of the most rebarbative units in the initial stage of the game. After upgrading the Metabolic Boost, the movement speed of Zergling is highly increased. The individual Zergling is quite fragile; however it is quite easy to make them be a team or even more as they are so inexpensive. They can help to assist the principal force in surrounding enemy units and catching fleeing foes. They can also do a quite excellent job in the harassment in the battles.

 

Roach:

They are quite powerful in the initial and middle stage of the game and have brought a lot trouble to their enemies. They can assist the Zerglings or Hydralisks to lead a great RUSH in the beginning of the game. Its Health Point and Attack Power are both in the top of the units which can be produced in the initial stage of the game, and it only cost75Mineral and25Gas which is a quite cheap price. The most important thing of Roach is that it can burrow with the Burrow upgrade, and move while burrowed after Tunneling Claws is upgraded. It is quite difficult to kill as their outstanding Rapid Regeneration Ability.

Infestor:

They not only have the ability to spawn Infested Terrans which last 30 seconds, but also can immobilize target units and cause 36 damage over 4 seconds with the ability of Fungal Growth. Furthermore, they have another quite special and vital ability which is to control the target units for 15 seconds with Neural Parasite. It is quite dangerous for their enemies when they have some powerful units in the battle fields such as Thor and Colossus.

 

The images are made by Shumin Wang (Richard)
Available at: http://www.flickr.com/photos/60099875@N03/