In StarCraft II, there are a lot of units making their enemies headache in the actual battles. They may not the most powerful units but always bring a lot of trouble to their enemies. This article will explain and discuss the Terran units that make players headache.

Reaper:

They are the very fast raiders which can attack the ground targets. Their Jet Pack enables them to pass over the ledges and the fast speed also provides them with great mobility. Their natural characteristics make them have a lot of advantages in the harassment. Their mobility is the most perfect in the initial stage of the game. They have fully implemented the spirit of guerrilla warfare. In the initial stage of the game, few units are able to catch the footsteps of Reapers. Even if they can catch it, they will have no solutions when the Reapers jump to the highland.

 

Ghost: 

Their EMP rounds allow them to wipe energy reserves from enemy units, or deal damage to Protoss shields. If you hit cloaked units with these, they will be revealed for a few seconds. Ghost must be the unit that Protoss players hate most. It is a fatal blow to the Protoss or other units which need energy to cast their ability. It is also able to cloak which make their enemy difficult to track them. If they have opportunity, they can also bring you a Tac Nuke Strike.

 

Banshee:

They have a great power to attack the ground targets and also have an excellent firing range as well as the fast speed. The most important thing is that they are able to cloak after the related technology is researched. In the initial stage of the game, Banshee can make their enemy quite headache in the battles, especially Zerg as their lack of anti-stealth ability.

 

The images are made by Shumin Wang (Richard)
Available at: http://www.flickr.com/photos/60099875@N03/